The Minotaur
WARLRD.3447
English
Open to join
959Members
79Online
0Events
2Posts
-0.4Growth 90d
Dec 2022Created
About
The Minotaur is an open VRChat roleplay group set in the Infinite. It is a large flying Sci-Fi Viking vessel manned by Warlord Gormundr and his crew of henchmen.
Rules
The following are non-enforced rules and regulations we encourage other Roleplayers adopt:
1. Cards up / Cards down
This means you're either in character (cards up) or out of character (cards down).
2. Stay in character
Once you're outside of spawn or the DM says "cards up"‚ stay in character unless it's absolutely necessary to break (like a DM question or real-life emergency).
3. No Metagaming
Don't use out-of-character knowledge in character. If your character didn't learn it in the scene‚ they don't know it.
4. No Godmodding
You don't control other players' characters. You can ∗attempt∗ an action‚ but the other person decides how it affects them. Respect their agency.
5. Story over success
Good RP doesn't come from being the strongest or smartest. It comes from taking risks‚ showing flaws‚ and helping others build something memorable.
6. Crashing is "The Flux"
Crashing in character is known as "the Flux." It's a strange anomaly that occurs every now and then that pulls you away from reality temporarily. Don't be embarrassed‚ simply make your way back and say "The Flux got me"
7. Combat Is A Dance
Combat is cooperative‚ not competitive. It's about building scenes‚ not winning. Watch this for more: [--REDACTED--]
8. Keep Explanations Short
The key to proper explain RP is two words or less. (See 1:49 in video)
9. Give Space
Let others have their moments. Dont hog the spotlight or try to lead every scene. Good RP is shared.
10. Keep it grounded
Even if you're playing a powerful or supernatural character‚ give them limits. Tension and struggle make RP interesting.
11. Dont explain the magic
If your character uses strange powers‚ let them stay strange. Avoid breaking immersion by over-explaining the mechanics behind it.
12. Consent matters
Big character-changing events (like death‚ serious injury‚ mind control) should always be discussed first if theyre going to affect another players character. Never force it.
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